Owlbear

A creature with the face of an owl and the body of a bear, covered in a brown and black mix of fur and feathers, frolics in a stream

One of my favorite D&D creatures that was begging to be brought over to Daggerheart.

Tier 2 Solo
An ancient creation of misguided magic, this fearless chimera has made its home all across the multiverse.
Motives & Tactics: Defend territory, hunt prey, strike ruthlessly.

Difficulty: 15 | Thresholds: 13/25 | HP: 9 | Stress: 3
ATK: +2 | Beak & Claws: Melee | 2d10+4 phy
Experience: Hunter +3, Stealthy +2

FEATURES

Relentless (2) – Passive: The Owlbear can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

Arcane Dampening – Passive: Within Close range of the Owlbear, any creature attempting to cast a spell or use a magical ability must mark an additional Stress to do so.

Rending Flurry – Action: Mark a Stress to tear into a target within Melee range. Make two Beak & Claws attacks, rolling as normal for each and combining the damage.

Owlbear Hug – Action: Spend a Fear to charge a target within Far range and attempt to grapple them. The target must make an Instinct Reaction Roll or become Restrained in a bearhug and Vulnerable to the Owlbear’s attacks. While Restrained in this manor, the damage from the Owlbear’s Beak & Claws attack becomes direct physical damage.

Momentum – Reaction: When the Owlbear makes a successful attack against a PC, you gain a Fear.

Daggerheart Compatible logo which features a 2-dimensional potion bottle surrounded by stylized steam or smoke.

What changes would you make to the Owlbear? Let me know and, as always, feel free to take this and make it your own.

Also, what adversary or environment should I write up next?

Featured Image Credit: “Owlbear Fanart” by Kaek on DeviantArt.

About Rafe

Dork.

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