One of my favorite D&D creatures that was begging to be brought over to Daggerheart.
Tier 2 Solo
An ancient creation of misguided magic, this fearless chimera has made its home all across the multiverse.
Motives & Tactics: Defend territory, hunt prey, strike ruthlessly.
Difficulty: 15 | Thresholds: 13/25 | HP: 9 | Stress: 3
ATK: +2 | Beak & Claws: Melee | 2d10+4 phy
Experience: Hunter +3, Stealthy +2
FEATURES
Relentless (2) – Passive: The Owlbear can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Arcane Dampening – Passive: Within Close range of the Owlbear, any creature attempting to cast a spell or use a magical ability must mark an additional Stress to do so.
Rending Flurry – Action: Mark a Stress to tear into a target within Melee range. Make two Beak & Claws attacks, rolling as normal for each and combining the damage.
Owlbear Hug – Action: Spend a Fear to charge a target within Far range and attempt to grapple them. The target must make an Instinct Reaction Roll or become Restrained in a bearhug and Vulnerable to the Owlbear’s attacks. While Restrained in this manor, the damage from the Owlbear’s Beak & Claws attack becomes direct physical damage.
Momentum – Reaction: When the Owlbear makes a successful attack against a PC, you gain a Fear.
What changes would you make to the Owlbear? Let me know and, as always, feel free to take this and make it your own.
Also, what adversary or environment should I write up next?
Featured Image Credit: “Owlbear Fanart” by Kaek on DeviantArt.
