<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/">
  <channel>
    <title>Dice &amp; Dorkery</title>
    <link>https://rafelangston.com/</link>
    <description>Rafe&#39;s blog.</description>
    <pubDate>Fri, 17 Apr 2026 09:35:13 +0000</pubDate>
    <image>
      <url>https://i.snap.as/u7YJradf.png</url>
      <title>Dice &amp; Dorkery</title>
      <link>https://rafelangston.com/</link>
    </image>
    <item>
      <title>Ahuizotl - Stat Block for Daggerheart</title>
      <link>https://rafelangston.com/ahuizotl?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[&#34;Schwimmbeutler, Chironectes minimus Zimm. 1/3 natürlicher Größe.&#34; Translation (partly): &#34;Water opossum or yapok, Chironectes minimus Zimm. 1/3 natural size.&#34; Size: 5.3 x 4.4 in² (13.4 x 11.2 cm²) Originator: Friedrich Specht&#xA;&#xA;This is based on a creature from Aztec mythology that was said to lure people to their deaths. Essentially a water opossum with a human-like hand at the tip of its tail, it was the guardian of lakes and fish. Sometimes the ahuizotl would be sent on behalf of the gods to collect the souls of mortals destined for paradise. (Source: Wikipedia))&#xA;&#xA;!--more--&#xA;&#xA;AHUIZOTL&#xA;Tier 2 Skulk&#xA;A black, dog-like creature with raccoon-like hands and a long, prehensile tail with a human-like hand at its tip.&#xA;Motives &amp; Tactics: Guard the water, lure victims, strike from below.&#xA;&#xA;Difficulty: 12 | Thresholds: 7 / 16 | HP: 5 | Stress: 3&#xA;ATK: +4 | Bite: Melee | 2d4+3 phy&#xA;Experiences: Ambusher +4&#xA;&#xA;FEATURES&#xA;Water Dog – Passive: Attacks made against the Ahuizotl while it is in water have disadvantage.&#xA;Ambush – Action: While Hidden, make an attack against a target within Very Close range. On a success, deal 2d6+6 physical damage.&#xA;Cloaked – Action: Become Hidden until after the Ahuizotl’s next attack. Attacks made while Hidden from this feature have advantage.&#xA;Snatch – Action: Mark a Stress to make an attack against a target within Very Close range using the Ahuizotl’s prehensile tail. On a success, the target is pulled to within Melee range of the Ahuizotl and is Vulnerable_ until they are freed from its grasp when the Ahuizotl takes Major damage or is defeated.&#xA;&#xA;---&#xA;&#xA;Please direct comments &amp; feedback to this post on Bluesky or this post on Mastodon.&#xA;&#xA;---&#xA;&#xA;This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com. There are no previous modifications by others.]]&gt;</description>
      <content:encoded><![CDATA[<p><a href="https://commons.wikimedia.org/wiki/File:Schwimmbeutler-drawing.jpg"><img src="https://upload.wikimedia.org/wikipedia/commons/7/7d/Schwimmbeutler-drawing.jpg" alt="&#34;Schwimmbeutler, Chironectes minimus Zimm. 1/3 natürlicher Größe.&#34; Translation (partly): &#34;Water opossum or yapok, Chironectes minimus Zimm. 1/3 natural size.&#34; Size: 5.3 x 4.4 in² (13.4 x 11.2 cm²) Originator: Friedrich Specht" title="Water Opossum"/></a></p>

<p>This is based on a creature from Aztec mythology that was said to lure people to their deaths. Essentially a water opossum with a human-like hand at the tip of its tail, it was the guardian of lakes and fish. Sometimes the ahuizotl would be sent on behalf of the gods to collect the souls of mortals destined for paradise. (Source: <a href="https://en.wikipedia.org/wiki/Ahuizotl_(mythology)">Wikipedia</a>)</p>



<p><strong>AHUIZOTL
<em>Tier 2 Skulk</em></strong>
<em>A black, dog-like creature with raccoon-like hands and a long, prehensile tail with a human-like hand at its tip.</em>
<strong>Motives &amp; Tactics</strong>: Guard the water, lure victims, strike from below.</p>

<p><strong>Difficulty</strong>: 12 | <strong>Thresholds</strong>: 7 / 16 | <strong>HP</strong>: 5 | <strong>Stress</strong>: 3
<strong>ATK</strong>: +4 | <strong>Bite</strong>: Melee | 2d4+3 phy
<strong>Experiences</strong>: Ambusher +4</p>

<p><strong>FEATURES
<em>Water Dog – Passive</em></strong>: Attacks made against the Ahuizotl while it is in water have disadvantage.
<em><strong>Ambush – Action</strong></em>: While <em>Hidden</em>, make an attack against a target within Very Close range. On a success, deal <strong>2d6+6</strong> physical damage.
<em><strong>Cloaked – Action</strong></em>: Become <em>Hidden</em> until after the Ahuizotl’s next attack. Attacks made while Hidden from this feature have advantage.
<em><strong>Snatch – Action</strong></em>: <strong>Mark a Stress</strong> to make an attack against a target within Very Close range using the Ahuizotl’s prehensile tail. On a success, the target is pulled to within Melee range of the Ahuizotl and is <em>Vulnerable</em> until they are freed from its grasp when the Ahuizotl takes Major damage or is defeated.</p>

<hr/>

<p>Please direct comments &amp; feedback to <a href="https://bsky.app/profile/did:plc:27hculg6bmdbi47xcarxczbf/post/3mjaknr4st22e">this post on Bluesky</a> or <a href="https://dice.camp/@rafe/116387695333759004">this post on Mastodon</a>.</p>

<hr/>

<p>This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at <a href="https://www.daggerheart.com/">https://www.daggerheart.com</a>. There are no previous modifications by others.</p>
]]></content:encoded>
      <guid>https://rafelangston.com/ahuizotl</guid>
      <pubDate>Sat, 11 Apr 2026 19:18:19 +0000</pubDate>
    </item>
    <item>
      <title>Dekanids - Stat Blocks for Daggerheart</title>
      <link>https://rafelangston.com/dekanids?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[St Paul&#39;s Cathedral through Giant Spider Sculpture Tate Modern&#xA;&#xA;When the party emerged from a portal from their homeworld of Toril into the new setting of Theia, they fell into a nest of these terrifying dudes at the top of the ruins of a wizard’s tower. Sure, it may have been a bit cruel to unleash 10-legged giant spiders on a party that had just taken on the BBEG of “Lost Mine of Phandelver” but I have no regrets. It was a hard-fought battle but they won in the end. Welcome to Theia, y’all!&#xA;&#xA;!--more--&#xA;&#xA;Dekanid&#xA;&#xA;Tier 2 Standard&#xA;A 10-legged spider with a body about the size of a medium dog and fangs dripping with venom.&#xA;Motives &amp; Tactics: Ambush, consume, hunt.&#xA;Difficulty: 13 | Thresholds: 10/16 | HP: 5 | Stress: 1&#xA;ATK: +2 | Bite: Melee | 2d4+4 physical&#xA;Experience: Stealth +3&#xA;FEATURES&#xA;Enweb – Action: If a target is incapacitated in some way, the Dekanid can wrap them in its web and drag them off to its lair.&#xA;Paralyzing Venom – Reaction: When the Dekanid makes a successful attack against a target, spend a Fear to Paralyze the target for the remainer of the scene or until it is somehow reversed. While Paralyzed in this way, the target is conscious but cannot move and their speech is unintelligible.&#xA;&#xA;Dekanid Broodlings&#xA;&#xA;Tier 2 Horde (3/HP)&#xA;Recently-hatched dekanid offspring with softball-sized bodies, fiercely aggressive and ravenous for fresh meat.&#xA;Motives &amp; Tactics: Consume, overwhelm, protect mother.&#xA;Difficulty: 12 | Thresholds: 12/18 | HP: 5-2(3) | Stress: 2&#xA;ATK: +0 | Bite: Melee | 2d8+6 phy&#xA;FEATURES&#xA;Horde (1d8+3) – Passive: When the Broodlings have marked half or more of their HP, their standard attack deals 1d8+3 physical damage instead.&#xA;&#xA;Dekanid Broodmother&#xA;&#xA;Tier 2 Leader&#xA;A car-sized, 10-legged spider that defends its lair and its brood to the death.&#xA;Motives &amp; Tactics: Consume, poison, protect brood, trap in web.&#xA;Difficulty: 14 | Thresholds: 13/24 | HP: 6 | Stress: 4&#xA;ATK: +5 | Bite: Melee | 2d8+6 phy&#xA;Experience: Stealth +3&#xA;FEATURES&#xA;Terrifying – Passive: Once per encounter, when the Broodmother makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.&#xA;Summon Brood – Action: Once per scene, mark a Stress to summon 1d4 Dekanid Broodlings, which appear at Far range.&#xA;Venomous Fangs – Reaction: When the Broodmother makes a successful attack against a target, spend a Fear to deal an additional 2d4+4 physical damage and Poison them until their next rest or they succeed on a Knowledge Roll (16). While Poisoned_, the target must roll a d6 before they make an action roll. On a result of 4 or lower, they must mark a Stress.&#xA;&#xA;---&#xA;&#xA;Please direct comments &amp; feedback to this post on Bluesky or this post on Mastodon.&#xA;&#xA;---&#xA;&#xA;This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com. There are no previous modifications by others.]]&gt;</description>
      <content:encoded><![CDATA[<p><img src="https://upload.wikimedia.org/wikipedia/commons/c/c1/St_Paul%27s_Cathedral_through_Giant_Spider_Sculpture_Tate_Modern_-_geograph.org.uk_-_2010700.jpg?_=20210517041502" alt="St Paul&#39;s Cathedral through Giant Spider Sculpture Tate Modern" title="Inspiration"/></p>

<p>When the party emerged from a portal from their homeworld of Toril into the new setting of Theia, they fell into a nest of these terrifying dudes at the top of the ruins of a wizard’s tower. Sure, it may have been a bit cruel to unleash 10-legged giant spiders on a party that had just taken on the BBEG of “Lost Mine of Phandelver” but I have no regrets. It was a hard-fought battle but they won in the end. Welcome to Theia, y’all!</p>



<h1 id="dekanid" id="dekanid">Dekanid</h1>

<p><em><strong>Tier 2 Standard</strong></em>
<em>A 10-legged spider with a body about the size of a medium dog and fangs dripping with venom.</em>
<strong>Motives &amp; Tactics</strong>: Ambush, consume, hunt.
<strong>Difficulty</strong>: 13 | <strong>Thresholds</strong>: 10/16 | <strong>HP</strong>: 5 | <strong>Stress</strong>: 1
<strong>ATK</strong>: +2 | <strong>Bite</strong>: Melee | 2d4+4 physical
<strong>Experience</strong>: Stealth +3
<strong>FEATURES</strong>
<em><strong>Enweb – Action</strong></em>: If a target is incapacitated in some way, the Dekanid can wrap them in its web and drag them off to its lair.
<em><strong>Paralyzing Venom</strong></em> <em><strong>–</strong></em> <em><strong>Reaction</strong></em>: When the Dekanid makes a successful attack against a target, <strong>spend a Fear</strong> to <em>Paralyze</em> the target for the remainer of the scene or until it is somehow reversed. While <em>Paralyzed</em> in this way, the target is conscious but cannot move and their speech is unintelligible.</p>

<h1 id="dekanid-broodlings" id="dekanid-broodlings">Dekanid Broodlings</h1>

<p><em><strong>Tier 2 Horde</strong></em> <em><strong>(3/HP)</strong></em>
<em>Recently-hatched dekanid offspring with softball-sized bodies, fiercely aggressive and ravenous for fresh meat.</em>
<strong>Motives &amp; Tactics</strong>: Consume, overwhelm, protect mother.
<strong>Difficulty</strong>: 12 | <strong>Thresholds</strong>: 12/18 | <strong>HP</strong>: 5-2(3) | <strong>Stress</strong>: 2
<strong>ATK</strong>: +0 | <strong>Bite</strong>: Melee | 2d8+6 phy
<strong>FEATURES</strong>
<em><strong>Horde (1d8+3) – Passive</strong></em>: When the Broodlings have marked half or more of their HP, their standard attack deals <strong>1d8+3</strong> physical damage instead.</p>

<h1 id="dekanid-broodmother" id="dekanid-broodmother">Dekanid Broodmother</h1>

<p><em><strong>Tier 2 Leader</strong></em>
<em>A car-sized, 10-legged spider that defends its lair and its brood to the death.</em>
<strong>Motives &amp; Tactics</strong>: Consume, poison, protect brood, trap in web.
<strong>Difficulty</strong>: 14 | <strong>Thresholds</strong>: 13/24 | <strong>HP</strong>: 6 | <strong>Stress</strong>: 4
<strong>ATK</strong>: +5 | <strong>Bite</strong>: Melee | 2d8+6 phy
<strong>Experience</strong>: Stealth +3
<strong>FEATURES</strong>
<em><strong>Terrifying – Passive</strong></em>: Once per encounter, when the Broodmother makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.
<em><strong>Summon Brood – Action</strong></em>: Once per scene, <strong>mark a Stress</strong> to summon <strong>1d4</strong> Dekanid Broodlings, which appear at Far range.
<em><strong>Venomous Fangs –</strong></em> <em><strong>Reaction</strong></em>: When the Broodmother makes a successful attack against a target, <strong>spend a Fear</strong> to deal an additional <strong>2d4+4</strong> physical damage and <em>Poison</em> them until their next rest or they succeed on a Knowledge Roll (16). While <em>Poisoned</em>, the target must roll a <strong>d6</strong> before they make an action roll. On a result of 4 or lower, they must mark a Stress.</p>

<hr/>

<p>Please direct comments &amp; feedback to <a href="https://bsky.app/profile/rafelangston.com/post/3mj34aosktk2b">this post on Bluesky</a> or <a href="https://dice.camp/@rafe/116375422263140221">this post on Mastodon</a>.</p>

<hr/>

<p>This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at <a href="https://www.daggerheart.com">https://www.daggerheart.com</a>. There are no previous modifications by others.</p>
]]></content:encoded>
      <guid>https://rafelangston.com/dekanids</guid>
      <pubDate>Mon, 06 Apr 2026 18:53:45 +0000</pubDate>
    </item>
    <item>
      <title>Seed of the Vengeful Defender - Magic Item for Daggerheart</title>
      <link>https://rafelangston.com/seed-of-the-vengeful-defender?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[An acorn.&#xA;&#xA;During a “Lost Mine of Phandelver” run with Daggerheart, I dropped this item in the Neverwinter Woods for my players to find and they had some fun with it several sessions later when fighting the BBEG’s minions. I’ve made a few adjustments since that initial version just for clarity.&#xA;&#xA;!--more--&#xA;&#xA;SEED OF THE VENGEFUL DEFENDER&#xA;&#xA;An acorn that pulses with a slow, heartbeat-like rhythm.&#xA;&#xA;Single use: You can throw this seed at a point within Close range and spend 1 Hope. A Deeproot Defender erupts from the ground at that point, performing the following actions. Once it succeeds on an action, it takes root and becomes a simple tree.&#xA;&#xA;Ground Slam: Make a Spellcast roll using your Spellcast Trait against all targets within Very Close range of the Defender. The Defender slams the ground and all targets that it succeeds against must mark a Stress and are pushed back to Close range.&#xA;Grab and Pummel: Make an attack against a single target within Close range. On a success, pull them into Melee range and deal d8+3 physical damage using your proficiency, leaving them temporarily Restrained and Vulnerable_.&#xA;&#xA;---&#xA;&#xA;Please direct comments &amp; feedback to this post on Bluesky or this post on Mastodon.&#xA;&#xA;---&#xA;&#xA;This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com. There are no previous modifications by others.]]&gt;</description>
      <content:encoded><![CDATA[<p><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/7/74/Southern_Red_Oak_Acorn%2C_MD%2C_Beltsville_2013-09-30-18.38.50_ZS_PMax.jpg/1920px-Southern_Red_Oak_Acorn%2C_MD%2C_Beltsville_2013-09-30-18.38.50_ZS_PMax.jpg?_=20131109100026" alt="An acorn."/></p>

<p>During a “Lost Mine of Phandelver” run with Daggerheart, I dropped this item in the Neverwinter Woods for my players to find and they had some fun with it several sessions later when fighting the BBEG’s minions. I’ve made a few adjustments since that initial version just for clarity.</p>



<h2 id="seed-of-the-vengeful-defender" id="seed-of-the-vengeful-defender">SEED OF THE VENGEFUL DEFENDER</h2>

<p><em>An acorn that pulses with a slow, heartbeat-like rhythm.</em></p>

<p><strong>Single use</strong>: You can throw this seed at a point within Close range and <strong>spend 1 Hope</strong>. A <strong>Deeproot Defender</strong> erupts from the ground at that point, performing the following actions. Once it succeeds on an action, it takes root and becomes a simple tree.</p>
<ul><li><em><strong>Ground Slam</strong></em>: Make a Spellcast roll using your Spellcast Trait against all targets within Very Close range of the Defender. The Defender slams the ground and all targets that it succeeds against must mark a Stress and are pushed back to Close range.</li>
<li><em><strong>Grab and Pummel</strong></em>: Make an attack against a single target within Close range. On a success, pull them into Melee range and deal <strong>d8+3</strong> physical damage using your proficiency, leaving them temporarily <em>Restrained</em> and <em>Vulnerable</em>.</li></ul>

<hr/>

<p>Please direct comments &amp; feedback to <a href="https://bsky.app/profile/rafelangston.com/post/3mj34aosktk2b">this post on Bluesky</a> or <a href="https://dice.camp/@rafe/116375459969230567">this post on Mastodon</a>.</p>

<hr/>

<p>This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at <a href="https://www.daggerheart.com">https://www.daggerheart.com</a>. There are no previous modifications by others.</p>
]]></content:encoded>
      <guid>https://rafelangston.com/seed-of-the-vengeful-defender</guid>
      <pubDate>Mon, 06 Apr 2026 18:45:15 +0000</pubDate>
    </item>
    <item>
      <title>Force User (Offworlders Class)</title>
      <link>https://rafelangston.com/force-user-offworlders-class?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[Getting ready to run an Offworlders TTRPG campaign for my kids set in the Star Wars universe, I needed to make some changes. One of the first, obviously, is a class for Jedi/Sith-type characters. Thankfully, the built-in Psychic class is pretty close to a decent Force user so I simply modified it like below…&#xA;&#xA;!--more--&#xA;&#xA;  # FORCE USER&#xA;    Force Users are able to interact with and manipulate the Force, giving them supernatural abilities from using Mind Tricks to manipulate those who are weak-minded to shooting Lightning from their fingertips. Play a Force User if you want to be mystical and powerful.&#xA;    ## ABILITIES&#xA;    Lightning: Your can use your Force powers as a ranged weapon, doing 1d6+1 damage to a nearby target. You attack by rolling the dice with Willpower.&#xA;    Jump: Once per scene, you may leap to a Far location that you can see.&#xA;    Premonition: Once per day, ask the GM about the outcome of an immediate action. “What will happen when I open this door?” for instance. They will describe the likely outcome honestly.&#xA;    Insight: You can easily read people’s surface emotions. You may roll the dice with Intelligence to try and access a character’s deeper thoughts or specific information.&#xA;    Telekinesis: You can easily move small objects with your mind. You can attempt to move larger objects, or move things very precisely, but it is difficult. The GM will tell you how.&#xA;    Mind Trick: Once per day, you may take a +2 bonus on a Willpower check to an attempt to manipulate another character.&#xA;&#xA;💾 Download the PDF from Google Drive.&#xA;&#xA;Constructive criticism and other respectful feedback should be directed to this skeet on Bluesky. Non-constructive or disrespectful comments can go here.&#xA;&#xA;🏷️ #DadLife #ForeverDM #ForeverGM #Homebrew #Offworlders #StarWars #TTRPG]]&gt;</description>
      <content:encoded><![CDATA[<p>Getting ready to run an <em><a href="https://chrispwolf.itch.io/offworlders">Offworlders</a></em> TTRPG campaign for my kids set in the <em>Star Wars</em> universe, I needed to make some changes. One of the first, obviously, is a class for Jedi/Sith-type characters. Thankfully, the built-in Psychic class is pretty close to a decent Force user so I simply modified it like below…</p>



<blockquote><h1 id="force-user" id="force-user"><strong>FORCE USER</strong></h1>

<p><strong>Force Users are able to interact with and manipulate the Force, giving them supernatural abilities from using Mind Tricks to manipulate those who are weak-minded to shooting Lightning from their fingertips. Play a Force User if you want to be mystical and powerful.</strong></p>

<h2 id="abilities" id="abilities"><strong>ABILITIES</strong></h2>

<p><strong>Lightning</strong>: Your can use your Force powers as a ranged weapon, doing 1d6+1 damage to a nearby target. You attack by rolling the dice with Willpower.</p>

<p><strong>Jump</strong>: Once per scene, you may leap to a Far location that you can see.</p>

<p><strong>Premonition</strong>: Once per day, ask the GM about the outcome of an immediate action. “What will happen when I open this door?” for instance. They will describe the likely outcome honestly.</p>

<p><strong>Insight</strong>: You can easily read people’s surface emotions. You may roll the dice with Intelligence to try and access a character’s deeper thoughts or specific information.</p>

<p><strong>Telekinesis</strong>: You can easily move small objects with your mind. You can attempt to move larger objects, or move things very precisely, but it is difficult. The GM will tell you how.</p>

<p><strong>Mind Trick</strong>: Once per day, you may take a +2 bonus on a Willpower check to an attempt to manipulate another character.</p></blockquote>

<p>💾 Download the PDF from <a href="https://drive.google.com/file/d/1uMzdJW5EW6WISYbwE6sn4RgNoO7v_LZa/view?usp=share_link">Google Drive</a>.</p>

<p>Constructive criticism and other respectful feedback should be directed to <a href="https://bsky.app/profile/rafelangston.com/post/3lmvmvxxbpk2r">this skeet on Bluesky</a>. Non-constructive or disrespectful comments can <a href="https://en.wikipedia.org/wiki/Human_anus">go here</a>.</p>

<p>🏷️ <a href="https://rafelangston.com/tag:DadLife" class="hashtag"><span>#</span><span class="p-category">DadLife</span></a> <a href="https://rafelangston.com/tag:ForeverDM" class="hashtag"><span>#</span><span class="p-category">ForeverDM</span></a> <a href="https://rafelangston.com/tag:ForeverGM" class="hashtag"><span>#</span><span class="p-category">ForeverGM</span></a> <a href="https://rafelangston.com/tag:Homebrew" class="hashtag"><span>#</span><span class="p-category">Homebrew</span></a> <a href="https://rafelangston.com/tag:Offworlders" class="hashtag"><span>#</span><span class="p-category">Offworlders</span></a> <a href="https://rafelangston.com/tag:StarWars" class="hashtag"><span>#</span><span class="p-category">StarWars</span></a> <a href="https://rafelangston.com/tag:TTRPG" class="hashtag"><span>#</span><span class="p-category">TTRPG</span></a></p>
]]></content:encoded>
      <guid>https://rafelangston.com/force-user-offworlders-class</guid>
      <pubDate>Wed, 16 Apr 2025 03:15:27 +0000</pubDate>
    </item>
    <item>
      <title>5e House Rule: Critical Hits</title>
      <link>https://rafelangston.com/5e-house-rule-critical-hits?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[When a player rolls a critical hit (Natural 20) on an attack roll, they do the maximum normal damage plus the damage die roll.&#xA;&#xA;!--more--&#xA;&#xA;Example: Nevias the Halfling Barbarian gets a critical hit while Raging with his comically large warhammer, which he is wielding two-handed. Normally, this would do damage equal to 1d10 plus his Strength modifier (+4) and his Rage damage (+2).&#xA;&#xA;1d10+4+2&#xA;&#xA;Meaning that his normal maximum possible damage is 16, making his critical hit roll:&#xA;&#xA;1d10+16&#xA;&#xA;Nevias rolls a 7, doing 23 points of bludgeoning damage to the zombie that is lurching toward him. Cue the victory theme!&#xA;&#xA;/end&#xA;&#xA;💬 Please direct any comments to this skeet on Bluesky or this toot on Mastodon. Thanks!&#xA;&#xA;🏷️ #5e #DM #DnD #DnD5e #DungeonMaster #DungeonsAndDragons #Fantasy #FantasyRPG #FantasyTTRPG #ForeverDM #Gaming #Homebrew #RPG #TabletopGaming #TTRPG]]&gt;</description>
      <content:encoded><![CDATA[<p>When a player rolls a critical hit (Natural 20) on an attack roll, they do the maximum normal damage <em>plus</em> the damage die roll.</p>



<p><strong>Example</strong>: Nevias the Halfling Barbarian gets a critical hit while Raging with his comically large warhammer, which he is wielding two-handed. Normally, this would do damage equal to 1d10 plus his Strength modifier (+4) and his Rage damage (+2).</p>

<p><code>1d10+4+2</code></p>

<p>Meaning that his normal maximum possible damage is 16, making his critical hit roll:</p>

<p><code>1d10+16</code></p>

<p>Nevias rolls a 7, doing 23 points of bludgeoning damage to the zombie that is lurching toward him. Cue the <a href="https://youtu.be/AGXYfyIYnM8?si=upcIxSpJJ84WCy3h">victory theme</a>!</p>

<p>/end</p>

<p>💬 Please direct any comments to <a href="https://bsky.app/profile/rafelangston.com/post/3likkzqxdrc27">this skeet</a> on Bluesky or <a href="https://mastodon.social/@rafetoots/114032344155916251">this toot</a> on Mastodon. Thanks!</p>

<p>🏷️ <a href="https://rafelangston.com/tag:5e" class="hashtag"><span>#</span><span class="p-category">5e</span></a> <a href="https://rafelangston.com/tag:DM" class="hashtag"><span>#</span><span class="p-category">DM</span></a> <a href="https://rafelangston.com/tag:DnD" class="hashtag"><span>#</span><span class="p-category">DnD</span></a> <a href="https://rafelangston.com/tag:DnD5e" class="hashtag"><span>#</span><span class="p-category">DnD5e</span></a> <a href="https://rafelangston.com/tag:DungeonMaster" class="hashtag"><span>#</span><span class="p-category">DungeonMaster</span></a> <a href="https://rafelangston.com/tag:DungeonsAndDragons" class="hashtag"><span>#</span><span class="p-category">DungeonsAndDragons</span></a> <a href="https://rafelangston.com/tag:Fantasy" class="hashtag"><span>#</span><span class="p-category">Fantasy</span></a> <a href="https://rafelangston.com/tag:FantasyRPG" class="hashtag"><span>#</span><span class="p-category">FantasyRPG</span></a> <a href="https://rafelangston.com/tag:FantasyTTRPG" class="hashtag"><span>#</span><span class="p-category">FantasyTTRPG</span></a> <a href="https://rafelangston.com/tag:ForeverDM" class="hashtag"><span>#</span><span class="p-category">ForeverDM</span></a> <a href="https://rafelangston.com/tag:Gaming" class="hashtag"><span>#</span><span class="p-category">Gaming</span></a> <a href="https://rafelangston.com/tag:Homebrew" class="hashtag"><span>#</span><span class="p-category">Homebrew</span></a> <a href="https://rafelangston.com/tag:RPG" class="hashtag"><span>#</span><span class="p-category">RPG</span></a> <a href="https://rafelangston.com/tag:TabletopGaming" class="hashtag"><span>#</span><span class="p-category">TabletopGaming</span></a> <a href="https://rafelangston.com/tag:TTRPG" class="hashtag"><span>#</span><span class="p-category">TTRPG</span></a></p>
]]></content:encoded>
      <guid>https://rafelangston.com/5e-house-rule-critical-hits</guid>
      <pubDate>Wed, 19 Feb 2025 20:01:00 +0000</pubDate>
    </item>
  </channel>
</rss>